PVPTV Replay
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PvP TV · Field guide

Read the replay.

PvP is a race: every player fights their own waves, and the side that climbs further wins. Attacks, shields and power-ups decide who pulls ahead.

Follow the race

AlphaBravo
Cyan and coral identify the two teams. Each lane follows one player; the ship climbs as they clear waves.
+3centre spine
The spine between the teams carries the wave scale. The coloured gap shows who is ahead and by how many waves.
W30 · ΣW
Wave 30. In 2v2 the big number is the team's combined wave (ΣW).
BLKplay-by-play
The attack was blocked. “Reflect” sends an attack back; “Reflected” means a reflected attack reached that player.

Decode status badges

PWRSUP
Power / Super pickup effects. A wing icon identifies the wing associated with the active ship.
2× / TWIN
Twin Power pickup effect. This badge is separate from the playback speed control.
E2 / EV
Evolve level of the ship. E2 means level 2; EV is the compact evolve label.
BLK 29
Attack protection after an unblocked incoming attack. The number estimates seconds remaining.
Icon + 1.8
A booster icon identifies the active booster. Numbers beside icons estimate seconds remaining, not item counts.

Status durations are reconstructed from replay events and may differ from the exact in-game buff duration.

Make it your view

Play / PauseTap the stage or the round button. Sound starts muted; use the speaker button to enable it.

SpeedTap the speed button to cycle 0.1× to 4×. Drag the timeline to revisit any point in the match.

Previous / Next momentJump between knockouts, attacks and lead changes. Coral ticks on the timeline mark knockouts.

KeyboardSpace plays or pauses, ← → skip 5 seconds, ↑ ↓ change speed. On wide screens, Bottom / Side moves the play-by-play.