PvP is a race: every player fights their own waves, and the side that climbs further wins. Attacks, shields and power-ups decide who pulls ahead.
Follow the race
- AlphaBravo
- Cyan and coral identify the two teams. Each lane follows one player; the ship climbs as they clear waves.
- +3centre spine
- The spine between the teams carries the wave scale. The coloured gap shows who is ahead and by how many waves.
- W30 · ΣW
- Wave 30. In 2v2 the big number is the team's combined wave (ΣW).
- BLKplay-by-play
- The attack was blocked. “Reflect” sends an attack back; “Reflected” means a reflected attack reached that player.
Decode status badges
- PWRSUP
- Power / Super pickup effects. A wing icon identifies the wing associated with the active ship.
- 2× / TWIN
- Twin Power pickup effect. This badge is separate from the playback speed control.
- E2 / EV
- Evolve level of the ship. E2 means level 2; EV is the compact evolve label.
- BLK 29
- Attack protection after an unblocked incoming attack. The number estimates seconds remaining.
- Icon + 1.8
- A booster icon identifies the active booster. Numbers beside icons estimate seconds remaining, not item counts.
Status durations are reconstructed from replay events and may differ from the exact in-game buff duration.
Make it your view
Play / PauseTap the stage or the round button. Sound starts muted; use the speaker button to enable it.
SpeedTap the speed button to cycle 0.1× to 4×. Drag the timeline to revisit any point in the match.
Previous / Next momentJump between knockouts, attacks and lead changes. Coral ticks on the timeline mark knockouts.
KeyboardSpace plays or pauses, ← → skip 5 seconds, ↑ ↓ change speed. On wide screens, Bottom / Side moves the play-by-play.